The Halosar Trap is a variation in the Blackmar-Diemer Gambit. A natural looking pin that apparently prevents white from castling by promising to win the exchange proves to be inferior, as white has a nice combination to threaten mate and gain a huge lead in development and position Its most common move order is:
- d4 d5
- e4 dxe4
- Nc3 Nf6
- f3 exf3
- Qxf3 Qxd4
- Be3 Qb4?!
- 0-0-0 Bg4?
- Nb5!!

